That one is infinitely more stable than all previous games they made (it's 64-bit, it has basically no memory-related limitations which is the major problem of their previous games), with the single recent exception of the re-released 64-bit version of Skyrim. The ONLY Bethesda game I'm not using it for is Fallout 4. I never tried the ENB Series fix for Oblivion but I bet I would have used it if I had known back when I used to play Oblivion (which also regularly crashed). On a side note, the ENB Series fix was also absolutely required for me with the original (32-bit) version of Skyrim (even non-modded).Īlthough Skyrim ran much longer without crashes than Fallout 3 did, it still crashed at some point or another. If I removed the fix back when I used to play the game, it would always crash after about 15 minutes or so, or if I was very lucky sometimes it didn't crash and just froze (but still required a forced Ctrl+Alt+Del out of it to end the Task). But those can be disabled to just let the 'fix' portion of the mod to be applied to the game. It can provide some (although limited) graphics-related enhancements. INI file can be manually edited to activate and/or disable specific features. It consists of a few files that only need to be placed in the game's installation folder, and then - optionally - one. It was (well, still is) the famous ENB Series fix. I actually thought a little bleakness fit the game so didn't bother with weather mods anywhere near as much as with Oblivion / Skyrim.Įdit: Fallout:NV's Wiki page is here if it's any use.įor me, back when I played (and used to mod) Fallout 3, one particular 'mod' (it's more of a fix) was absolutely essential for the game to keep going without crashing (or freezing). I remember toying with some color mods (make it slightly less green tinted, etc), but many of them completely over-do it and make it look like a nice sunny beach at a luxury resort. You might need Fallout 3 Script Extender for some mods. NoCameraShake / NoBlurOnHit (I find those exaggerated effects annoying) Optional color tints and variable distances) Better PipBoy Light (looked a lot better in underground dark areas. Increased Damage (increases all damage (both yours & enemies) to make the game both less bullet spongy and more dangerous) GNR Enhanced (added 100 music tracks of the same style / era that really fit the game and made the radio much less repetitive) From memory the most important ones (for me) were:. FO:NV didn't seem to have GFWL but again the GOG version is completely free of all DRM.Īs for FO3 mods, I didn't go overboard on my playthrough. Those two things combined seem to do the trick. GOG version is the only one that doesn't have any DRM (and also has the multi-core fix by default). (Retail disc release was SecuROM 7 + GFWL, Steam release was Steamworks + GFWL). The two issues causing the crashes seem to be 1. Time to go rob a bank - should be easy now all the guards are long dead.The GOG version of FO3 is the newest re-release and after playing through it recently, I can confirm it's very stable. So far it only runs on the base version of Fallout 3, but the mod creator has stated they intend to make a Tale of Two Wastelands version in future. If you're interested in downloading this mod, you can do so from the project's NexusMods page. Although not all the roles have been voiced, and the mod is non-canon (due to the release of Fallout 4 and Fallout 76 since development started), this fan-made creation is certainly a labour of love. It sounds like a substantial creation, and judging by the gameplay trailer, seems like it's pretty well-written. The project is the work of one-person modding team Garfield2004B, along with a cast of supporting voice actors. To be honest, even this nuclear wasteland sounds like a far nicer place to visit than real-life Washington DC at the moment. According to the project's NexusMods description, Washington's Malevolence allows players to "explore the island, visit several new locations, and meet different people from different backgrounds" who will "shape and mould the events that take place during the player's visit". Released yesterday, Washington's Malevolence is a quest mod which transports players to Maddox Island on a treasure hunt for the old Rocky Cape Bank - "a pre-war bank said to house untold riches". If that doesn't make you feel inadequate, I don't know what will. It's fast approaching the 10-year anniversary of Fallout 3's release, and for half that time, one dedicated fan has been plugging away at a DLC-sized mod for the game.
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