btw suggestion looks good, definitely has most of the features you'd want. I wonder if there's some way of making storyboarding work well with the NLA editor or something - basically during storyboarding you're doing a ton of rearranging and retiming, and most of it is on large groups of keyframes, so having to manually do stuff in the graph editor is a) time consuming and b) very easy to mess up I'd love to use Blender for storyboarding, but currently I'm using Wonder Unit Storyboarder as well, mainly for the ease of retiming and rearranging. Perhaps a storyboarding feature set would merit a dedicated version of the dope-sheet? ![]() It would be great if there was a way to 'parent' keyframes to a common set of properties, so that multiple layers could be moved, scaled, and displayed together. However, they complicate the task of retiming, which I think is the crucial issue for storyboarding. and in this area, GP is great for boarding. I can have a separate layer for characters, backgrounds, props, etc. There's a cool 3D scene creator that is kind of a gimmick, but it's a great feature for people like me that suck at drawing! This is easily doable in Blender with addons like Archipack and Archimesh. Notes, action, and dialogue text boxes that change with the frame Blender has a great audio library already, I imagine this wouldn't be too hard to implement. Quick recording and inserting voice/sound clips. Dope sheets are better for keyframe animation than storyboards. It's easy to lose track of the duration of a panel this way. ![]() In Blender, you have to select all keys and move them multiple times- one for GP objects, once for sound, once more for armatures, yet again for markers, etc. Frames can be dragged and dropped anywhere in the list. This also make it easy to re-time, since you can drop a new frame in and each subsequent frame moves over to compensate. Thus there's never the problem of wanting to edit the panel but accidentally creating a new frame- it's not possible to be between panels at all. ![]() Despite bad performance, I still use it for boarding because of these features:Įasy to rearrange frames, since they are not tied to a timeline, but rather are arranged sequentially and each have their own duration property. It's a great tool, but it can't handle any more than a few minutes of storyboard because it's implemented in JS. I would recommend looking at the UX of the FOSS app, Storyboarder. A way to export selected frames from the Sequencer (using markers) as images/PDF for printing, with scene title, frame number, text, dialog or comments (Could be using an addon)įorgive me for interjecting if this isn't a discussion page. A quick way to select a Scene strip in the Sequencer and switch to that scene in the Storyboarding Workspace. Determine wich Scene to use on a particular workspace, to avoid the need to change the scene every time you switch from Video Editing Workspace to Storyboarding Workspace to work on the Grease Pencil object. A new **Template for Storyboarding** that include a new Storyboarding Workspace to draw and edit frames and also a 2D Full Canvas, Video Editing and Rendering Workspaces. Things needed for the Storyboard workflow using Grease Pencil:
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